The godot documentation for GDExtension in C++ specifies:
Finally, the dependencies section allows you to name additional dynamic libraries that should be included as well.
Yet it has no example of it's usage and I cannot extrapolate from the [libraries]
section example. For instance how do I include multiple different shared libraries as dependencies?
I cannot find any further documentation for the .gdextension file.
Is there any documentation for this? Is there an example usage? :)
After some digging around in the godot-cpp repository, I found this example file: https://github.com/godotengine/godot-cpp/blob/master/test/project/example.gdextension
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = "4.1"
[libraries]
. . .
with the dependency section:
[dependencies]
ios.debug = {
"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
}
ios.release = {
"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
}
It seems from this example, shared library dependencies are listed as dictionary key entries.
I'm not sure if the values (: ""
) here have meaning. Lacking any documentation, I'll have to check the godot code for reading .gdextension files.