Currently I'm working on a big project where I'm drawing the shoe model in canvas and using some functions to divide them into segments. Those segments are clickable in order to change the images depending on which and how many colors have been chosen. So, let say if we have selected 3 colors then my helper function will generate new image from those colors (or basically will change the colors of current image into new colors).
It works fine, but currently I have 6 segments in total and it does not really work good, so it is not really 100% reliable.
First, I would like to share some variables I have:
// some variables to initialize
let initializeDrawingsCalled = false;
let segmentToInitialize = null;
let initializationDelayCounter = 0;
const INITIALIZATION_DELAY_FRAMES = 4;
// related to images and segments
let img = {
tongue: null,
// some other values
};
let segmentTextureMask = {
tongue: null,
// some other values
}
let createMask = {
tongue: null,
// some other values
}
var initVariables = {
// selected parts
selectedSegment: null,
// to get the loading for specific segment
loading: {
TONGUE: false,
// some other values
},
};
and my sketch
function is like following:
export const shoeSketch = (p5Instance) => {
p5 = p5Instance;
// initially just loading simple white image
p5.preload = () => {
const baseUrl = '/img/white.png';
img.collarSide = p5.loadImage(baseUrl);
img.collarFront = p5.loadImage(baseUrl);
img.heelSide = p5.loadImage(baseUrl);
img.sidePanel = p5.loadImage(baseUrl);
img.sideCap = p5.loadImage(baseUrl);
img.tongue = p5.loadImage(baseUrl);
}
p5.setup = () => {
// these two functions are used to load the shoe model, nothing fancy
createMeasurementSet();
createCps();
p5.createCanvas(1300, 500, p5.WEBGL);
};
}
p5.draw = () => {
p5.background(initVariables.lightGrey);
// this updateCPs take some time to finalize putting points correctly in canvas
updateCPs();
// thus I need to have counter like this to initialize drawings
if (!initializeDrawingsCalled) {
initializationDelayCounter++;
if (initializationDelayCounter > INITIALIZATION_DELAY_FRAMES) {
initializeDrawings();
initializeDrawingsCalled = true;
}
}
and two helper functions to initializeDrawings
and drawImages
are used to initialize the masks in the canvas and draw images using p5.image()
function.
Most importantly, I have changeSegmentImage
where it changes the segment image, but first it gets imageUrl
to convert image to file, and then using replaceColors
I convert the image colors into new colors passed and create uri
from it and attach it to mask using loadImage
.
export const changeSegmentImage = async (imageUrl, colors) => {
try {
// Validate imageUrl
if (!imageUrl) throw new Error("Invalid image URL");
initVariables.loading[initVariables.selectedSegment] = true;
// Convert imageUrl to file
const file = await imageUrlToFile(imageUrl);
// Replace colors in the file
const converted_file = await replaceColors(file, colors);
// Create a URL for the converted file
const uri = URL.createObjectURL(converted_file); // it is correct, image generated is fine
// Load the image based on the selected segment
// problem appears to be here with loadImage function
switch (initVariables.selectedSegment) {
case 'COLLARSIDE':
img.collarSide = p5.loadImage(uri);
break;
// and others
default:
throw new Error("Invalid segment selected");
}
// Reset initialization flags
initializeDrawingsCalled = false;
segmentToInitialize = initVariables.selectedSegment;
} catch (error) {
console.error("Error changing collar side image:", error);
} finally {
// Ensure loading state is set to false
initVariables.loading[initVariables.selectedSegment] = false;
}
};
It works all good if I have only two segments visible, but if I have more segments (like 5-6) then it gets slower and actually does not load the image using loadImage
.
I guess I found the answer myself. I have tried different crazy methods like setTimeout
, but it was giving some flaws even it worked fine. Thus, I read more about loadImage
function and saw that it is asynchronous function, thus I had to change the loadImage
part of my code. Instead of setting the images like before, I tried:
p5.loadImage(uri, (loadedImg) => {
switch (initVariables.selectedSegment) {
case 'COLLARSIDE':
img.collarSide = loadedImg;
break;
case 'COLLARFRONT':
img.collarFront = loadedImg;
break;
default:
throw new Error("Invalid segment selected");
}
where the function is called with a callback to ensure the image is loaded before setting it.