Please help. I want white floor and shadows on it, but all I get is lightgray floor with very thin shadow: lightgray floor
My floor and light configuration:
const ModelSceneEnvironment = () => {
return (
<>
{/* Light */}
<directionalLight
position={[0, 3, 0]}
intensity={1}
color='white'
castShadow
/>
<Environment
files='/hdri_lightbox_default.hdr'
background={false}
/>
{/* Floor */}
<fog
attach='fog'
args={['white', 0, 40]}
/>
<Circle
receiveShadow
rotation={[-Math.PI / 2, 0, 0]}
args={[40]}
>
<meshPhongMaterial
color='white'
emissive='white'
/>
</Circle>
</>
)
}
When i change floor material to emissive='gray' I get this(shadow is good, but floor even grayer): gray floor
Baked shadows not an option, because models are changing dynamically.
Found a solution. You need to use shadowMaterial
<Circle
receiveShadow
rotation = {[-Math.PI / 2, 0, 0]}
args = {[40]}
>
<shadowMaterial opacity = {0.2} />
</Circle>