I am setting a flutter project on Mac M3. I am getting the following error
Running Xcode build...
└─Compiling, linking and signing... 2,794ms
Xcode build done. 36.8s
Failed to build iOS app
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_Builtin_float
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_errno
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_math
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_signal
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_stdio
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_time
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swiftsys_time
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swiftunistd
Error (Xcode): Linker command failed with exit code 1 (use -v to see
invocation)
Could not build the application for the simulator.
Error launching application on iPhone 15 Pro Max.
OS : mac OS Sonama Version 14.7 (23H124)
Xcode : 15.4
Flutter : 3.22.2
For me, the issue is because of the FBAudienceNetwork. I have facebook_app_events dependency in my Flutter app.
FBAudienceNetwork is updated recently with version 16.6.0.
I have override the facebook_app_events from https://github.com/oddbit/flutter_facebook_app_events/tree/fix/iOS-issue-0.19.4. It is using the FBAudienceNetwork version 16.5.0
facebook_app_events:
git:
url: https://github.com/oddbit/flutter_facebook_app_events
ref: fix/iOS-issue-0.19.4
Update:
facebook_app_events:
git:
url: https://github.com/oddbit/flutter_facebook_app_events
ref: 3e4e062ded3eb92b37e43c274ee84da4a21edfa2