This Is the that my game was rejected in AppStoreConnect.
I ask users permission but I can't determine what user choose, allow or deny.
So question is that "How to determine users answer, and if it's DENY, what code I must write so my unity ads do not track that user".
I found out that I should add a package named IOS14 ads tracking from unity package manager and import sample. then edit script.
And Add Sample scene to Scenes List in Build Settings in 0 position.