I try to rewrite my Gdscript logic to C++ with modules way. There is no any issues if I load resource with line:
Ref<Resource> cpp_sprite = ResourceLoader::load("res://CppSprite.tscn");
But I can not make instance it to scene just as in gdscript do, this line return an error:
CppNode *cpp_sprite_instance = cpp_sprite->instance();
Compiler says: class Resource has no member “instance”
. Allright, cpp_sprite is Resource type. But how to flip Resource type to PackedScene?
I checked the docs but there is not too much information about C++ code writing.
So on I was wrong with types. ResourceLoader::load
can load packed scene straight ahead as PackedScene
, not necessary use Resorce
class. Solved wtih flip Ref<Resource>
to Ref<PackedScene>
:
Ref<PackedScene> cpp_sprite = ResourceLoader::load("res://CppSprite.tscn");