I have attached a sample project here: https://drive.google.com/file/d/1NMhiYPR5u4ghw0voxbyOjiXOutj8aoEG/view?usp=sharing
I don't know what's going on with the model file. The company selling it seems legit. Maybe they exported the wrong FBX file? But how come it shows the correct model in blender and reality converter?
It seems, the method you use to import models does kind of inaccurate interpretation...
I got your model (USDZ and/or converted SCN) working by using a slight different import mechanism)
Add this extension somewhere:
extension SCNNode {
convenience init(named name: String) {
self.init()
guard let scene = SCNScene(named: name) else {return}
for childNode in scene.rootNode.childNodes {addChildNode(childNode)}
}
}
Then use it like so:
override init() {
super.init()
let camera = SCNCamera()
let cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 50)
rootNode.addChildNode(cameraNode)
// *** Changed Section ***
let geo32 = SCNNode(named: "Audio_07.usdz") // or Audio_07.scn, if you converted it to SCN
geo32.scale = SCNVector3(0.5, 0.5, 0.5) // OPTIONAL
geo32.eulerAngles = SCNVector3(CGFloat.pi/2, 0.0, 0.0) // OPTIONAL
rootNode.addChildNode(geo32)
}
This are the results:
For the USDZ (I have no editor installed, you might need to adjust the materials)
For the converted SCN (I added some colors to the Materials)
Hopefully this will help you.