My character has a Canvas above his head and I'm having a trouble on it mixing on another World objects.
How can I make the Canvas be displayed always on top of other world objects?
What I tried so far:
canvas.renderMode = RenderMode.WorldSpace;
canvas.sortingLayerName = "Default";
canvas.sortingOrder = 100;
Any idea?
If you want to keep the render mode as World Space, How about using a Stack camera- Overlay?
base camera
- culling mask