I want to call this function: VTCreateCGImageFromCVPixelBuffer(imageBuffer, options: nil, imageOut: cgImageColorPtr)
The third argument is an UnsafeMutablePointer<CGImage?>
. I want to initialize an UnsafeMutablePointer<CGImage?>
and then pass it to this function. I'm not sure how to do that without invoking UnsafeMutablePointer<CGImage?>.allocate(capacity:)
. I don't want to do that because, according to the documentation, VTCreateCGImageFromCVPixelBuffer(imageBuffer, options: nil, imageOut: cgImageColorPtr)
does the allocation.
What is the simplest way to initialize an UnsafeMutablePointer<CGImage?>
?
Just declare a var
of type CGImage?
, and pass it with the &
prefix.
var cgImageColor: CGImage? = nil
VTCreateCGImageFromCVPixelBuffer(imageBuffer, options: nil, imageOut: &cgImageColor)