I'm looking to display images as quickly as possible. input data is in the form of Uint8List from dart:typed_data, data is encoded in AVFormat.RGBA8888 from ffmpeg.
I'm looking for a solution to improve the performance of my graphics rendering code. And to see if it's possible to do it in a thread (isolate or compute).
Here's my current working code.
final buffer = await ui.ImmutableBuffer.fromUint8List(data.data);
final descriptor = ui.ImageDescriptor.raw(
buffer,
width: data.width,
height: data.height,
pixelFormat: ui.PixelFormat.rgba8888,
);
final codec = await descriptor.instantiateCodec(); // native codec of ui.Image
final frameInfo = await codec.getNextFrame();
This is done in my main thread
I managed to improve my performance by switching to native code to create my image for display. This provides decent performance.