When I add a cylindrical solid to the scene, I notice that the part below the ground is still visible. Is there any way to display only the portion above the ground?enter link description here
const viewer = new Cesium.Viewer("cesiumContainer", {
infoBox: false
});
const entity = viewer.entities.add({
name: "entity",
position: new Cesium.Cartesian3.fromDegrees(119.999, 30, 0),
cylinder: {
topRadius:4e6,
bottomRadius:4e6,
length:8e6,
slices:100,
material: Cesium.Color.RED.withAlpha(0.5),
},
});
You should enable "Depth Test".
So all you have to do is just to add one line.
viewer.scene.globe.depthTestAgainstTerrain = true;