I'm trying to figure out how to handle errors with Room. I have the following interactor that inserts a task in the database:
TaskInteractor.java
public class TaskInteractor extends AbstractInteractor implements TaskContract.Interactor {
final TaskRepository mRepository;
interface Callback {
void onSuccess();
void onFailure(Throwable t);
}
@Inject
public TaskInteractor(WorkerThread workerThread,
MainThread mainThread,
TaskRepository repository) {
super(workerThread, mainThread);
this.mRepository = repository;
}
@Override
public void insertTask(final Task task, final Callback callback)
throws SQLiteException {
mWorkerThread.get().execute(new Runnable() {
@Override
public void run() {
try {
mRepository.insertTask(task);
} catch (SQLiteException exeption) {
Timber.e("Insertion failed. Exception: " + exeption.getMessage());
callback.onFailure(exeption);
throw exeption;
}
Timber.d("Insertion succeeded.");
callback.onSuccess();
}
});
}
}
In insertTask
I use a try-catch block to check if a SQLiteException
happened. If it does, I throw the exception.
But is this a good way of handling errors or is there maybe a better way?
Throwing the exception after catching it may lead to redundant error handling in higher layers. Instead, consider refining your error-handling strategy depending on your application's architecture and requirements.
My suggestions:
onFailure(Throwable t)
method to propagate errors gracefully. Avoid re-throwing the exception after invoking callback.onFailure()
. This will centralize error handling without escalating exceptions unnecessarily.SQLiteException
, consider handling specific database-related issues (e.g., constraint violations, connection issues) using more targeted exception types (if applicable). This gives you better control over recovery strategies for each scenario.
3.Create a custom exception type like DatabaseOperationException
that wraps SQLiteException
. This allows you to propagate higher-level error messages to your application layer while retaining context for debugging.@Transaction
.