My below code shows the issue:
import UIKit
import SnapKit
class ViewController: UIViewController {
let animatedBorderView = AnimatedGradientBorderView()
override func viewDidLoad() {
super.viewDidLoad()
animatedBorderView.layer.cornerRadius = 20
animatedBorderView.clipsToBounds = true
view.addSubview(animatedBorderView)
animatedBorderView.snp.makeConstraints { make in
make.center.equalToSuperview()
make.size.equalTo(400)
}
}
}
class AnimatedGradientBorderView: UIView {
private let gradientLayer = CAGradientLayer()
private let shapeLayer = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: frame)
setupLayers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setupLayers()
}
private func setupLayers() {
gradientLayer.startPoint = CGPoint(x: 0, y: 0)
gradientLayer.endPoint = CGPoint(x: 1, y: 1)
gradientLayer.colors = [
UIColor.systemRed.cgColor,
UIColor.systemYellow.cgColor,
UIColor.systemGreen.cgColor,
]
gradientLayer.locations = [0, 0.3, 0.6, 1]
layer.addSublayer(gradientLayer)
shapeLayer.lineWidth = 5
shapeLayer.fillColor = nil
shapeLayer.strokeColor = UIColor.black.cgColor
gradientLayer.mask = shapeLayer
startAnimating()
}
override func layoutSubviews() {
super.layoutSubviews()
gradientLayer.frame = bounds
let path = UIBezierPath(roundedRect: bounds.insetBy(dx: shapeLayer.lineWidth / 2, dy: shapeLayer.lineWidth / 2), cornerRadius: layer.cornerRadius)
shapeLayer.path = path.cgPath
}
private func startAnimating() {
let animation = CABasicAnimation(keyPath: "locations")
animation.fromValue = [0, 0.2, 0.4, 0.6]
animation.toValue = [0.4, 0.6, 0.8, 1]
animation.duration = 2.0
animation.repeatCount = .infinity
animation.autoreverses = false
gradientLayer.add(animation, forKey: "animateLocations")
}
}
This produces the below animation:
Note that I have set autoreverses
to false because I don't want it to reverse back when it's repeating to infinity
. However, as a consequence of this, the problem is that after the duration
, it restarts at the original location
. This causes a sudden jump of the moving gradient border.
How can I make it just keep moving forever in one direction without it resetting?
To achieve a rotating border effect, I switched to a conic gradient (.conic), which naturally radiates colors around a center point. Instead of shifting the colors manually, the entire gradientLayer itself is rotated on the z axis. (Using Snake like gradient border animation in iOS as a reference)
Try this:
import UIKit
import SnapKit
class ViewController: UIViewController {
let animatedBorderView = AnimatedGradientBorderView()
override func viewDidLoad() {
super.viewDidLoad()
animatedBorderView.colors = [.systemGreen,.systemYellow,.systemRed]
animatedBorderView.layer.cornerRadius = 20
animatedBorderView.clipsToBounds = true
view.addSubview(animatedBorderView)
animatedBorderView.snp.makeConstraints { make in
make.horizontalEdges.equalTo(view.safeAreaLayoutGuide).inset(20)
make.centerY.equalToSuperview()
make.height.equalTo(50)
}
}
}
class AnimatedGradientBorderView: UIView {
private let gradientLayer = CAGradientLayer()
private let maskShape = CAShapeLayer()
private let lineWidth = 3.0
private var _colors = [UIColor]()
var colors: [UIColor] {
get {
return _colors
}
set(newColors) {
_colors = newColors
var colorsToUse = _colors
colorsToUse.append(contentsOf: colorsToUse.reversed().dropFirst())
gradientLayer.colors = colorsToUse.map({$0.cgColor})
let n = colorsToUse.count
let locations = (0..<n).map { i in
NSNumber(value: Double(i) / Double(n - 1))
}
gradientLayer.locations = locations
}
}
override init(frame: CGRect) {
super.init(frame: frame)
setupLayers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setupLayers()
}
private func setupLayers() {
gradientLayer.type = .conic
gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 1, y: 0.5)
layer.addSublayer(gradientLayer)
maskShape.lineWidth = lineWidth
maskShape.fillColor = nil
maskShape.strokeColor = UIColor.white.cgColor
layer.mask = maskShape
let rotation = CABasicAnimation(keyPath: "transform.rotation.z")
rotation.fromValue = 0
rotation.toValue = CGFloat.pi * 2
rotation.duration = 4.0
rotation.repeatCount = .infinity
gradientLayer.add(rotation, forKey: "rotateGradient")
}
override func layoutSubviews() {
super.layoutSubviews()
maskShape.frame = bounds
let insetRect = bounds.insetBy(dx: lineWidth/2, dy: lineWidth/2)
maskShape.path = UIBezierPath(
roundedRect: insetRect,
cornerRadius: layer.cornerRadius
).cgPath
gradientLayer.bounds = CGRect(
x: 0, y: 0,
width: diagonalLength * 2,
height: diagonalLength * 2
)
gradientLayer.position = CGPoint(x: bounds.midX, y: bounds.midY)
}
}
extension UIView {
var diagonalLength: CGFloat {
return sqrt(bounds.width * bounds.width + bounds.height * bounds.height)
}
}