First take a look:
The cat needs to move to the x in a curve. (see the arrow)
When the cat hits the x, it should stay 10 seconds, and after that the cat should go back to o, again in a curve, and repeat.
I tried it with this code:
function curve() {
$('#cat').delay(10000).animate({top: '-=20',left: '-=20'}, 500, function() {
$('#cat').delay(10000).animate({top: '+=20', left: '+=20'}, 500, function() {
curve();
});
});
}
curve();
But the cat is moving like this:
Is there a way to get the cat to move in this kind of curve?
You can use easing to achieve that, by doing a compound movement :
function curve () {
$('#cat').delay(10000).animate({top: "+=20px", left: "+=20px"}, {
duration: 500,
specialEasing: {top: 'easeOutQuad', left: 'easeInQuad'},
complete: function () {
$('#cat').animate({top: "-=20px", left: "+=20px"}, {
duration: 500,
specialEasing: {top: 'easeInQuad', left: 'easeOutQuad'},
complete: function() {
// repeat the other way around.
}});
}
});
}
It works since jQuery 1.4, according to jQuery docs and the easings mentionned require jQuery UI (but only the Effect Core module). Each .animate()
call accounts for a quarter of a full circle path, and the reverse easeInQuad
vs. easeOutQuad
makes the path looks like a circular path instead of straight to the new position.