I've been testing my OpenGL ES 2 app on various phones. I've ran into a problem with the Droid and Droid 2. Every EGL config I try results in an EGL_BAD_MATCH.
I've tried many combinations of EGL configurations, including configurations that work on other phones, and every combination results in an EGL_BAD_MATCH.
Has anyone ran into this problem or know of any solutions?
Thanks
I also had this problem on select Motorola and Samsung handsets. The problem is the phone reports a different pixel format than the surface is expecting. You need to setup the surface view with the appropriate pixel format for that phone, which is most likely PixelFormat.RGB565
Kevin