assemblyc6465026510

Compare keystrokes - Assembly CCS64


I want to compare keystrokes in assembly (CCS64). If I type in the same key in a row I want to do something example: A A = do this

but if I type this: A B = do something else

Suggestions?


Solution

  • I prepared an example to you just like you've wanted. If you press same keys in a row twice, border color changes to red, otherwise stays black.

    Warning! This example uses kernal routines. There is nothing wrong with that. But there is also a lower level way to do this without using $ffd2 (Output Vector, chrout) and $ffe4 (Get From Keyboad) kernal calls. But since it is much more complicated to understand, I prefered this example.

    If you want to know what is happening behind the scenes (kernal calls), you can easily trace the kernal ROM codes from AAY64 documentation. Here is the links:

    Main AAY Page: http://www.the-dreams.de/aay.html

    AAY64 Online HTML Version: http://unusedino.de/ec64/technical/aay/c64/

    Kernal ROM Listing: http://unusedino.de/ec64/technical/aay/c64/krnromma.htm

    $ffd2 (Output Vector, chrout): http://unusedino.de/ec64/technical/aay/c64/romffd2.htm

    $ffe4 (Get From Keyboad): http://unusedino.de/ec64/technical/aay/c64/romffe4.htm

    You can browse deeper by pressing links on the opcodes and addresses.

    Here goes the example code. You can compile this code using ACME Crossassembler which you can find here -> http://www.esw-heim.tu-clausthal.de/~marco/smorbrod/acme/

            !to "keycomp.prg",cbm
    
            zpBuffer = $fa  ; $fa-$fb are reserved for 2 bytes of key buffer
    
            * = $0801
            !byte $0c, $08, $00, $00, $9e, $32, $30, $36, $31, $00, $00, $00
    
            * = $080d
    
            ; key buffer initialization
            ldx #$f0        ; initialize key buffer
            stx zpBuffer    ; with two different
            inx             ; values to avoid instant
            stx zpBuffer+1  ; match at the beginning
    
            ; border color initialization
            lda #$00        ; set startup border color to black
            sta $d020       ; which means "no match"
    
            ; main loop
    mainloop
            lda zpBuffer    ; shift key buffer
            sta zpBuffer+1  ; by one
    readKey
            jsr $ffe4       ; read key
            beq readKey     ; if no key pressed loop forever
            jsr $ffd2       ; show key on the screen
            sta zpBuffer    ; store the key to key buffer
    
            lda zpBuffer    ; compare the last stored key
            cmp zpBuffer+1  ; with the old key value
            beq cmpMatch    ; if there is a match jmp to cmpMatch
    
            lda #$00        ; if two pressed keys are different
            sta $d020       ; change border color to black
    
            jmp cmpOut      ; skip the other condition code block
    cmpMatch
            lda #$02        ; if there is a repeated key
            sta $d020       ; change border color to red
    cmpOut
            jmp mainloop    ; wait for the next key