I'm developing with XCode 4 and I linked the OpenCV libraries to create some experimental projects.
If have found problems trying to compile this lines:
int main (int argc, const char * argv[])
{
IplImage* img = cvLoadImage( argv[1]);
cvNamedWindow( "Example3-in" );
cvNamedWindow( "Example3-out" );
// Show the original image
cvShowImage("Example3-in", img);
// Create an image for the output
IplImage* out = cvCreateImage( cvGetSize(img), IPL_DEPTH_8U, 3 );
// Perform a Gaussian blur
cvSmooth( img, out, CV_GAUSSIAN, 11, 11 );
// Show the processed image
cvShowImage("Example3-out", out);
cvWaitKey(0);
cvReleaseImage( &img );
cvReleaseImage( &out );
cvDestroyWindow( "Example3-in" );
cvDestroyWindow( "Example3-out" );
return 0;
}
Problems:
Undefined symbols for architecture x86_64:
"_cvSmooth", referenced from:
_main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
In my opinion is like the libraries are not compiled for a 64bit architecture...
Note:
The libraries where installed via MacPorts
The ones installed on my system are x86_64. I downloaded the sources and compiled them myself.
I was going to suggest another alternative: force XCode to build i386 but it seems it's not possible.
You can, however, force the compilation to be i386 through the cmd-line:
g++ main.cpp -o app `pkg-config --cflags --libs opencv` -m32 -arch i386
Keep in mind that all the libraries your application links to needs to have the same architecture.