ParallelTimeline OTimelineAnimation = new ParallelTimeline();
for (int i = 0; i < _Bubbles.Count; i++)
{
_StryBrd.Children.Clear();
PointAnimation ToMovePointAnim = new PointAnimation();
ToMovePointAnim.From = _Bubbles[i].CurrentPoint;
ToMovePointAnim.To = _Bubbles[i].ToNextPoint;
ToMovePointAnim.Duration = new Duration(TimeSpan.FromSeconds(1.5));
ToMovePointAnim.FillBehavior = FillBehavior.Stop;
Storyboard.SetTarget(ToMovePointAnim, _Bubbles[i].CurrentElement);
Storyboard.SetTargetProperty(ToMovePointAnim, new PropertyPath(ScatterViewItem.CenterProperty));
OTimelineAnimation.Children.Add(ToMovePointAnim);
_Bubbles[i].CurrentElement.Center = _Bubbles[i].ToNextPoint;
_Bubbles[i].CurrentPoint = _Bubbles[i].ToNextPoint;
_Bubbles[i].ToNextPoint = GetToNextPoint(_Bubbles[i].ToNextPoint);
}
_StryBrd.Children.Add(OTimelineAnimation);
_StryBrd.Begin(this, true);
// At another part X, I call the following
_StryBrd.Pause(this);
// At another part Y, I call the following
_StryBrd.Resume(this);
While I try to drag any of these "ScatterViewItem" elements which internally ( I guess ! ) it is accessing the "ScatterViewItem.CenterProperty" somehow to change the position of the elements, its not being dragged.
Is this the default behaviour for pausing a storyboard ? ( To lock the property from being changed )
I hope I had clarified enough, Thank all in advance
Well, animations have quite extreme precedence, you cannot modify animated properties, even when paused. Just setting a property after an animation is trouble enough, here you also would need to get rid of the animation to change it.