I am new to core audio and remote io. I need data of size 320 bytes which I encode and send. Also a minimum of 50 frames per second. Here is what I have done:
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_RemoteIO;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = 0;
// Get component
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
// Get audio units
AudioComponentInstanceNew(inputComponent, &audioUnit);
// Enable IO for recording
UInt32 flag = 1; AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, kInputBus, &flag, sizeof(flag));
// Enable IO for playback AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, kOutputBus, &flag, sizeof(flag));
UInt32 shouldAllocateBuffer = 1;
AudioUnitSetProperty(audioUnit, kAudioUnitProperty_ShouldAllocateBuffer, kAudioUnitScope_Global, 1, &shouldAllocateBuffer, sizeof(shouldAllocateBuffer));
// Describe format
audioFormat.mSampleRate = 8000.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 2;
audioFormat.mBytesPerFrame = 2;
// Apply format AudioUnitSetProperty(audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &audioFormat, sizeof(audioFormat));
AudioUnitSetProperty(audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &audioFormat, sizeof(audioFormat));
// Set input callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = self;
AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 1, &callbackStruct, sizeof(callbackStruct));
// Set output callback
callbackStruct.inputProc = playbackCallback;
callbackStruct.inputProcRefCon = self;
AudioUnitSetProperty(audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Global, 0, &callbackStruct, sizeof(callbackStruct));
// Initialise
AudioUnitInitialize(audioUnit);
AudioOutputUnitStart(audioUnit);
With this settings, i get 186 frames in the callback method when tried with device. I have allocated by buffer:
bufferList = (AudioBufferList*) malloc(sizeof(AudioBufferList));
bufferList->mNumberBuffers = 1; //mono input
for(UInt32 i=0;i<bufferList->mNumberBuffers;i++)
{
bufferList->mBuffers[i].mNumberChannels = 1;
bufferList->mBuffers[i].mDataByteSize = 2*186;
bufferList->mBuffers[i].mData = malloc(bufferList->mBuffers[i].mDataByteSize);
}
From this 372(2 x 186) bytes in the callback, i took 320 byte data and used as per my requirement. It is working, but very noisy.
Someone please help me. I am in big trouble.
A couple of suggestions -
Here are some examples: