I have an app that is downloading huge pictures from an S3 bucket. Once I have them downloaded, I tile them with the following code.
- (void)saveTilesOfSize:(CGSize)size
forImage:(UIImage*)image
toDirectory:(NSString*)directoryPath
usingPrefix:(NSString*)prefix
{
CGFloat cols = [image size].width / size.width;
CGFloat rows = [image size].height / size.height;
NSLog(@"cols: %f rows: %f", cols, rows);
int fullColumns = floorf(cols);
int fullRows = floorf(rows);
CGFloat remainderWidth = [image size].width -
(fullColumns * size.width);
CGFloat remainderHeight = [image size].height -
(fullRows * size.height);
if (cols > fullColumns) fullColumns++;
if (rows > fullRows) fullRows++;
CGImageRef fullImage = [image CGImage];
int tilecount = 0;
for (int y = 0; y < fullRows; ++y) {
for (int x = 0; x < fullColumns; ++x) {
tilecount++;
CGSize tileSize = size;
if (x + 1 == fullColumns && remainderWidth > 0) {
// Last column
tileSize.width = remainderWidth;
}
if (y + 1 == fullRows && remainderHeight > 0) {
// Last row
tileSize.height = remainderHeight;
}
CGImageRef tileImage = CGImageCreateWithImageInRect(fullImage,
(CGRect){{x*size.width, y*size.height},
tileSize});
NSData *imageData = UIImagePNGRepresentation([UIImage imageWithCGImage:tileImage]);
NSString *path = [NSString stringWithFormat:@"%@/%@%d_%d.png",
directoryPath, prefix, x, y];
[imageData writeToFile:path atomically:NO];
float prg = tilecount/200.0;
[self performSelectorOnMainThread:@selector(setTileProgress:) withObject:[[NSNumber alloc] initWithFloat:prg] waitUntilDone:NO];
}
}
[self performSelectorOnMainThread:@selector(setTileProgress:) withObject:[[NSNumber alloc] initWithFloat:100.0] waitUntilDone:NO];
}
This works lovingly to generate the maximum zoomed tiles but I need to generate the scaled tiles as well. I'm thinking I can take the UIImage and scale it like the following code, then simply pass on that scaled image to the a modified saveTilesOfSize method along with a scale parameter to generate the other scale images (500, 250, 125).
UIImage *scaledImage = [UIImage imageWithCGImage:[originalImage CGImage] scale:0.125 orientation:UIImageOrientationUp];
Will this do what I hope?
Yep, that didn't work. initWithCGImage:scale:orientation only changes the size reported by the size property, it doesn't do any actual scaling of the image.
I ended up going this route:
http://iosdevelopertips.com/graphics/how-to-scale-an-image-using-an-objective-c-category.html
Works like a charm.
Stateful