iosgame-centermultiplayeropenfeint

iOS multiplayer game - what to use for the multiplayer part?


I'm developing a game for iOS that should include the multiplayer. It's not a turn-based, rather a real-time game. I know I can use some different approaches here:

Any suggestions here? What's the leading market solution, that doesn't take too much to integrate into a game; I'd like to be able to send short bits of data between players (player position + action taken) in a real time. Best would be to reduce the lag :)


Solution

  • personally, i think the easiest way to go is with gamecenter. it was pretty straightforward to integrate it into an existing game - i'd say it took 2-3 weeks. the main problems that we encountered were to do with the game simulation not being particularly suited to multiplayer, rather than anything to do with dealing with gamecenter.