c++cmemory-leaksvalgrind

Memory leak C++


I just wrote a code in C++ which does some string manipulation, but when I ran valgrind over, it shows some possible memory leaks. Debugging the code to granular level I wrote a simple C++ program looking like:

#include<iostream>
#include<cstdlib>
using namespace std;
int main()
{
        std::string myname("Is there any leaks");
        exit(0);
}

and running valgrind over it I got:

==20943== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 26 from 1)
==20943== malloc/free: in use at exit: 360,645 bytes in 12,854 blocks.
==20943== malloc/free: 65,451 allocs, 52,597 frees, 2,186,968 bytes allocated.
==20943== For counts of detected errors, rerun with: -v
==20943== searching for pointers to 12,854 not-freed blocks.
==20943== checked 424,628 bytes.
==20943== 
==20943== LEAK SUMMARY:
==20943==    definitely lost: 0 bytes in 0 blocks.
==20943==      possibly lost: 917 bytes in 6 blocks.
==20943==    still reachable: 359,728 bytes in 12,848 blocks.
==20943==         suppressed: 0 bytes in 0 blocks.
==20943== Reachable blocks (those to which a pointer was found) are not shown.
==20943== To see them, rerun with: --show-reachable=yes

Then it struck me that we have forcefully exited (which i performed in my original C++ code as well). Now the problem is that I want to exit from the program as my previous old code waits for the exit status of the new code. For e.g binary a.out waits for the exit status of b.out. Is there any way to avoid the memory leaks, or should i really worry about the memory leaks as the program is already exiting at that point.

This also raise another question for me, is such a code harmful?

#include<stdio.h>
#include<cstdlib>
int main()
{
        char *p=(char *)malloc(sizeof(char)*1000);
        exit(0);
}

Solution

  • If you insist on using exit():

    #include<iostream>
    int main(){
        {
            std::string myname("Are there any leaks?");
        }
        exit(0);
    }
    

    Also, when you return from main the returned value becomes the application’s exit code. So if you want to pass an exit code, use return exitCode; in main() instead of exit.

    Regarding that part:

    This also raise another question for me, is such a code harmful?

    Yes, because it is a BAD programming habit.

    The OS will clean up any memory you failed to release, so as long as you haven't managed to eat all system memory and the page file, you shouldn't damage the OS.

    However, writing sloppy/leaky code might turn into habit, so relying on the OS for cleaning up your mess is a bad idea.