javarecursionbacktracking

How to find the first solution only with this backtracking


i'm trying to write a Sudoku solver which will return only the first possible solution. i managed to print all possible solutions with void methods but i can't stop on the first find.

i know the preferred way is to switch to boolean methods and return true up the tree - but i can't find the right way to write it.

any way i tried always give compilation errors (method must return boolean).

public boolean recursiveSolve(int line, int column) {
    if(line == N) // N is the board size (9)
        return true;
    // if Cell is not empty - continue
    if(board1.getCell(line, column) != 0) { 
        return nextCell(line, column);
    }
    // if Cell empty - solve
    else { 
        for(int i = 1; i <= N; i++) {
            board1.setCell(line, column, i); // set value to cell
            if(board1.boardIsOk())           // check if the board is legal
                return nextCell(line, column); // continue
        }
        board1.setCell(line, column, 0);     // backtrack
    }
}

private boolean nextCell(int line, int column) {
    if(column < 8)
        return recursiveSolve(line, column+1); // progress up the row
    else
        return recursiveSolve(line+1, 0);      // progress down the lines
}

Any help will be most appreciated.


Solution

  • Here is some pseudocode for most recursive backtracking problems.

    If you are already at a solution, report success.

    for (every possible choice in the current position ) {

    Make that choice and take one step along the path.

    Use recursion to solve the problem from the new position.

    If the recursive call succeeds, report the success to the next higher level.

    Back out of the current choice to restore the state at the beginning of the loop.

    }

    Report failure.

    Here is some actual code based on a lecture from Stanford. I re-wrote it in java and included comments.

    Boolean SolveSudoku(int[][] grid)
    {
        int row, col;
    
        if(!FindUnassignedLocation(grid, row, col))
            //all locations successfully assigned
            return true;
    
        for(int num = 1; num <= 9; num++)
        {
            //if number is allowed to be placed in the square
            if(NoConflicts(grid, row, col, num))
            {
                //place the number in the square
                grid[row][col] = num;
    
                //recur, if successful then stop
                if(SolveSudoku(grid))
                    return true;
    
                //undo and try again
                grid[row][col] = UNASSIGNED;
            }
         }
         //this triggers backtracking from early decisions
         return false;
    }
    

    You just need to implement a few methods, which are pretty trivial.