I perform custom drawing in my UIView subclass using:
- (void)drawRect:(CGRect)rect;
How can I enable implicit animation when the drawing changes?
Since there were no other suggestions I went ahead with the layer delegate method. Perhaps that's the only option anyway.
So in MyView I created a new CALayer property:
-(CALayer*)stylesLayer
{
if (_stylesLayer == nil) {
CALayer *aLayer = [CALayer layer];
aLayer.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);
if ([self respondsToSelector:@selector(setContentScaleFactor:)])
{
aLayer.contentsScale = self.contentScaleFactor;
}
_stylesLayer = aLayer;
[_stylesLayer retain];
[self.layer addSublayer:aLayer];
[aLayer release];
}
return _stylesLayer;
}
And in MyViewController I implemented the delegate method that does the drawing:
-(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context
{
// custom drawing code here
}
Now when a certain property changes I update the layer from MyViewController, which implicitly does a cross fade animation.
-(void)setStyles:(NSArray *)styles
{
[styles retain];
[_styles release];
_styles = nil;
_styles = styles;
[self.myView.stylesLayer setNeedsDisplay];
}