Consider I have Struct like the following:
struct Bitmask
{
unsigned char payload_length: 7;
unsigned char mask: 1;
unsigned char opcode: 4;
unsigned char rsv3: 1;
unsigned char rsv2: 1;
unsigned char rsv1: 1;
unsigned char fin: 1;
};
const char* payload = "Hello";
const size_t payload_length = strlen(payload);
Bitmask* header = new Bitmask();
header->fin =1;
header->rsv1 = 0;
header->rsv2 = 0;
header->rsv3 = 0;
header->opcode = 1;
header->mask = 0;
header->payload_length = payload_length;
iovec iov[2];
iov[0].iov_base = (char*)header;
iov[0].iov_len = sizeof (header);
iov[1].iov_base = (char *)payload;
iov[1].iov_len = strlen(payload);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("iov[0].length = %d\niov[1].length = %d\n"),
iov[0].iov_len,
iov[1].iov_len));
size_t bytes_xfered;
client_stream_.sendv_n (iov, 2, 0, &bytes_xfered);
cout << "Transfered " << bytes_xfered << " byte(s)" << std::endl;
I am initializing it with appropriate values. Finally, I want to convert the struct into char* so I can append my payload (which is char* message) and send it over a websocket connection.
Is a struct's address the same as its first member's address?
Yes, this is actually mandated by the C and C++ standards. From the C standard:
6.7.2.1-13. A pointer to a structure object, suitably converted, points to its initial member
The size of your struct
should be two bytes. You should not convert a pointer to it to char*
, though: instead, you should use memcpy
to copy your Bitmask
into the buffer that you send over the network.
EDIT Since you use scatter-gather I/O with iovec
, you do not need to cast Bitmask
to anything: iov_base
is void*
, so you can simply set iov[0].iov_base = header;
Note: This works only as long as your struct
does not contain virtual functions, base classes, etc. (thanks, Timo).
EDIT2
In order to get {0x81, 0x05} in your struct
, you should change the order of structure elements as follows:
struct Bitmask {
unsigned char opcode: 4;
unsigned char rsv3: 1;
unsigned char rsv2: 1;
unsigned char rsv1: 1;
unsigned char fin: 1;
unsigned char payload_length: 7;
unsigned char mask: 1;
}