If a game has no internet connection and hence fails to submit any highscores to openfeint, then how can it trigger a resubmission later on when there is a connection.
At the moment I have it working so that openfeint only tries to submit a score when the local highscore is lower than the new score. The problem here is that a highscore could fail and then the player may never break the (unsubmitted) highscore and therefore his score will never be submitted.
What would you suggest?
If you have your offline config file setup properly it should cache the unsaved score locally and unload it when the opportunity presents itself.