objective-cioscocos2d-iphoneccparticlesystem

Cocos2d: Emitted particles do not pan correctly with screen


I have setup a particle emitter to show a glowing orb which looks great (added by the code below). The only issue is that when I pan around the level the particles that have already been created pan around too rather than staying local to the emitter location; the emitter itself pans around correctly and emits new particles from the correct location

CCParticleSystem *orb = [CCParticleSystemQuad particleWithFile:@"orb.plist"];
orb.position = ccp((screenSize.width / 2),screenSize.height);
[self addChild: orb];

What do I have to do to ensure that emitted particles also pan around with the screen?


Solution

  • There are three possible behaviors for particles positioning (positionType property of particle system). As stated in cocos2d sources:

    I'm not properly understanding what is your expected behavior. Try all these modes at first.

    Also, cocos2d has great demo which is distributed with sources. Check ParticleTest example.