I am having trouble converting the device motion data into world coordinates.
I have been looking into rotation/projection matrixes and quaternion but CMAttitude
(roll
, pitch
, yaw
) is where is have had most success using gravity.y
& gravity.z
to find the device orientation around the same axis as pitch
.
The end result i am looking for is a augmented/virtual reality feel as the user looks for 2D game objects around a center point.
I wouldn't use Euler angles (roll, pitch, yaw). It pretty much screws up the stability of your app, see here why: Strange behavior with android orientation sensor.
I would use rotation matrices. These tell you how to go from device coordinates to world coordinates and the other way around. You might find these useful: