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Why light color in PBR materia...
light
phong
pbr
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Ray Tracing - Normal mapping i...
rendering
raytracing
pbr
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Physically Based Shading, IBL,...
graphics
fragment-shader
lighting
pbr
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Assimp FBX loader and PBR text...
fbx
assimp
pbr
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PBR shader is too transparent...
unity-game-engine
shader
pbr
shader-graph
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Aframe 1.0.4 - setting scene.e...
aframe
environment
pbr
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Transparent glass with reflect...
rendering
scenekit
pbr
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ThreeJS GLTFExporter doesn'...
three.js
export
gltf
pbr
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What exactly are the limits of...
blender
raytracing
shading
pbr
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PBR Frensel effect...
graphics
3d
rendering
pbr
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Should I use Intel Embree via ...
c++
raytracing
pbr
embree
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Physically Based Rendering: ro...
opengl
glsl
rendering
pbr
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How is BRDF usually implemente...
reflection
graphics
render
raytracing
pbr
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How to create PBR metal materi...
unity-game-engine
texture-mapping
pbr
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SceneKit: how to reproduce iOS...
ios
scenekit
lighting
pbr
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Frostbite PBR: different compr...
opengl
compression
textures
dxt
pbr
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