I'm making a Stage3D space game: www.sugarspook.com/darkmatters/demo.html, and I'd like to add 'glows' to some objects.
Is there a way to do this solely in the AGAL shaders, or do I need to pre-render the glowing objects and 'blur' them?
Yeah, you will need to prerender to a texture first. Here's what i would do:
You can take a look at the example I posted in my blog. It's for Alternativa3D but may be useful as the principle is the same everywhere. Here's github link to whole lib.