I am trying to learn NME with haxe to create a small game. I have setup NME 3.5.5 with Haxe 2.10 in FlashDevelop. To draw the game background, I'm using
// Class level variable
var background : nme.display.Bitmap;
public function initResources() : Void
{
background = new Bitmap(Assets.getBitmapData("img/back.png"));
}
And in the render loop, I'm rendering like this.
g.clear();
g.beginBitmapFill(background.bitmapData, true, true);
g.drawRect(0, 0, 640, 480);
g.endFill();
This is drawing the image across the view and I need to resize it to fit the screen.
EDIT:
Here is the function i'm using to scale the bitmap. It doesn't work and nothing is rendered on the screen.
public static function resize( source:Bitmap, width:Int, height:Int ) : Bitmap
{
var scaleX:Int = Std.int(width / source.bitmapData.width);
var scaleY:Int = Std.int(height / source.bitmapData.height);
var data:BitmapData = new BitmapData(width, height, true);
var matrix:Matrix = new Matrix();
matrix.scale(scaleX, scaleY);
data.draw(source.bitmapData, matrix);
return new Bitmap(data);
}
Thanks.
EDIT 2:
Finally made it. I was unnecessarily casting it to int. Here's the solution.
public static function resize( source:Bitmap, width:Int, height:Int ) : Bitmap
{
var scaleX:Float = width / source.bitmapData.width;
var scaleY:Float = height / source.bitmapData.height;
var data:BitmapData = new BitmapData(width, height, true);
var matrix:Matrix = new Matrix();
matrix.scale(scaleX, scaleY);
data.draw(source.bitmapData, matrix);
return new Bitmap(data);
}
Look this Resizing BitmapData in ActionScript 3
You should use BitmapData.draw and scaled matrix.