gogo-reflect

Access struct property by name


Here is a simple go program that is not working :

package main
import "fmt"

type Vertex struct {
    X int
    Y int
}

func main() {
    v := Vertex{1, 2}
    fmt.Println(getProperty(&v, "X"))
}

func getProperty(v *Vertex, property string) (string) {
    return v[property]
}

Error:

prog.go:18: invalid operation: v[property] (index of type *Vertex)

What I want is to access the Vertex X property using its name. If I do v.X it works, but v["X"] doesn't.

Can someone tell me how to make this work ?


Solution

  • Most code shouldn't need this sort of dynamic lookup. It's inefficient compared to direct access (the compiler knows the offset of the X field in a Vertex structure, it can compile v.X to a single machine instruction, whereas a dynamic lookup will need some sort of hash table implementation or similar). It's also inhibits static typing: the compiler has no way to check that you're not trying to access unknown fields dynamically, and it can't know what the resulting type should be.

    But... the language provides a reflect module for the rare times you need this.

    package main
    
    import "fmt"
    import "reflect"
    
    type Vertex struct {
        X int
        Y int
    }
    
    func main() {
        v := Vertex{1, 2}
        fmt.Println(getField(&v, "X"))
    }
    
    func getField(v *Vertex, field string) int {
        r := reflect.ValueOf(v)
        f := reflect.Indirect(r).FieldByName(field)
        return int(f.Int())
    }
    

    There's no error checking here, so you'll get a panic if you ask for a field that doesn't exist, or the field isn't of type int. Check the documentation for reflect for more details.