I want to have message function in CMakeLists.txt
which output colorized text. Maybe an escape sequence.
For example:
message("\x1b[31m;This text must be in red")
It don't work. I got:
Syntax error in cmake code at /home/taurus/cmakecolor/CMakeLists.txt:1 when parsing string \x1b[31m;This text must be in red Invalid escape sequence \x
To extend @grim's correct answer, you can make things a bit more convenient by setting up variables to handle the various colours:
if(NOT WIN32)
string(ASCII 27 Esc)
set(ColourReset "${Esc}[m")
set(ColourBold "${Esc}[1m")
set(Red "${Esc}[31m")
set(Green "${Esc}[32m")
set(Yellow "${Esc}[33m")
set(Blue "${Esc}[34m")
set(Magenta "${Esc}[35m")
set(Cyan "${Esc}[36m")
set(White "${Esc}[37m")
set(BoldRed "${Esc}[1;31m")
set(BoldGreen "${Esc}[1;32m")
set(BoldYellow "${Esc}[1;33m")
set(BoldBlue "${Esc}[1;34m")
set(BoldMagenta "${Esc}[1;35m")
set(BoldCyan "${Esc}[1;36m")
set(BoldWhite "${Esc}[1;37m")
endif()
message("This is normal")
message("${Red}This is Red${ColourReset}")
message("${Green}This is Green${ColourReset}")
message("${Yellow}This is Yellow${ColourReset}")
message("${Blue}This is Blue${ColourReset}")
message("${Magenta}This is Magenta${ColourReset}")
message("${Cyan}This is Cyan${ColourReset}")
message("${White}This is White${ColourReset}")
message("${BoldRed}This is BoldRed${ColourReset}")
message("${BoldGreen}This is BoldGreen${ColourReset}")
message("${BoldYellow}This is BoldYellow${ColourReset}")
message("${BoldBlue}This is BoldBlue${ColourReset}")
message("${BoldMagenta}This is BoldMagenta${ColourReset}")
message("${BoldCyan}This is BoldCyan${ColourReset}")
message("${BoldWhite}This is BoldWhite\n\n${ColourReset}")
If you really fancy pushing the boat out, you can replace the built-in message
function with your own which colourises the output depending on the message type:
function(message)
list(GET ARGV 0 MessageType)
if(MessageType STREQUAL FATAL_ERROR OR MessageType STREQUAL SEND_ERROR)
list(REMOVE_AT ARGV 0)
_message(${MessageType} "${BoldRed}${ARGV}${ColourReset}")
elseif(MessageType STREQUAL WARNING)
list(REMOVE_AT ARGV 0)
_message(${MessageType} "${BoldYellow}${ARGV}${ColourReset}")
elseif(MessageType STREQUAL AUTHOR_WARNING)
list(REMOVE_AT ARGV 0)
_message(${MessageType} "${BoldCyan}${ARGV}${ColourReset}")
elseif(MessageType STREQUAL STATUS)
list(REMOVE_AT ARGV 0)
_message(${MessageType} "${Green}${ARGV}${ColourReset}")
else()
_message("${ARGV}")
endif()
endfunction()
message("No colour at all.")
message(STATUS "\"Colour\" is spelled correctly.")
message(AUTHOR_WARNING "\"Color\" is misspelled.")
message(WARNING "Final warning: spell \"color\" correctly.")
message(SEND_ERROR "Game over. It's \"colour\", not \"color\".")
message(FATAL_ERROR "And there's no \"z\" in \"colourise\" either.")
I can't say that I recommend overriding the built-in message
function in this way, but having said that, I've not found any major problems with doing this either.