Right, I am coding a game where you must navigate a maze using either a D-Pad or the device's accelerometer. I have successfully coded both methods, but how can I use an in game 'switch' to swap between the two?
Use boolean flags to toggle which controls should work.
Some pseudo-Swift code for an example:
Bool shouldUseDPad
func changeControlScheme() {
if shouldUseDPad {
shouldUseDPad = false
} else {
shouldUseDPad = true
}
}
func theDPadListener(dPadEvent) {
if shouldUseDPad {
doStuff(dPadEvent)
}
}
func theAccelerometerListener(accelEvent) {
if !shouldUseDPad {
doStuff(accelEvent)
}
}