javascripthtmlhtml5-canvasoverlaywatermark

How to add a watermark to a canvas that already has an image?


I have a camera video feed and a canvas.

The canvas takes the image of the feed when user clicks Submit

     <video id="video" width="300" height="200" autoplay></video>
     </section>
      <section class="btn">
      <button id="btnClick">Submit</button><br>
      </section>

     <section>
      <canvas id="canvas" width="300" height="300">
      </section>

After user has clicked Submit, he can click Share to upload the picture.

        <input type="button" onclick="uploadEx()" value="Share" />

        <form method="post" accept-charset="utf-8" name="form1">
        <input name="hidden_data" id='hidden_data' type="hidden"/>
         </form>

I want to be able to overlay another png on top of the image prior to user Submitting the 1st snap by clicking on share button.

JS for uploading pic:

           function uploadEx() {
            var canvas = document.getElementById("canvas");
            var dataURL = canvas.toDataURL("image/png");
            document.getElementById('hidden_data').value = dataURL;

            var fd = new FormData(document.forms["form1"]);

            var xhr = new XMLHttpRequest();
            xhr.open('POST', 'uploadscript.php', true);

            xhr.upload.onprogress = function(e) {
                if (e.lengthComputable) {
                    var percentComplete = (e.loaded / e.total) * 100;
                    console.log(percentComplete + '% uploaded');
                    alert('Image uploaded');
                }
            };

            xhr.onload = function() {

            };
            xhr.send(fd);
        };

How do I overlay a 2nd image on top (like watermark) when uploading?


Solution

  • Here's one way using a temporary canvas:

    enter image description here

    Example code and a Demo:

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var cw = canvas.width;
    var ch = canvas.height;
    
    var img = new Image();
    img.crossOrigin = 'anonymous';
    img.onload = start;
    img.src = "https://i.sstatic.net/ithV0ACj.png";
    
    
    function start() {
      const canvasWidth = Math.min(img.width, 450);
      const canvasHeight = Math.min(img.height, 450);
      canvas.width = canvasWidth
      canvas.height = canvasHeight;
      ctx.drawImage(img, 0, 0, canvasWidth, canvasHeight);
      var dataURL = watermarkedDataURL(canvas, "It's Mine!");
    }
    
    
    function watermarkedDataURL(canvas, text) {
      var tempCanvas = document.createElement('canvas');
      var tempCtx = tempCanvas.getContext('2d');
      var cw, ch;
      cw = tempCanvas.width = canvas.width;
      ch = tempCanvas.height = canvas.height;
      tempCtx.drawImage(canvas, 0, 0);
      tempCtx.font = "24px verdana";
      var textWidth = tempCtx.measureText(text).width;
      tempCtx.globalAlpha = .50;
      tempCtx.fillStyle = 'white'
      tempCtx.fillText(text, cw - textWidth - 10, ch - 20);
      tempCtx.fillStyle = 'black'
      tempCtx.fillText(text, cw - textWidth - 10 + 2, ch - 20 + 2);
      // just testing by adding tempCanvas to document
      document.body.appendChild(tempCanvas);
      return (tempCanvas.toDataURL());
    }
    body {
      background-color: ivory;
      padding: 20px;
    }
    
    canvas {
      border: 1px solid red;
    }
    <canvas id="canvas" width=300 height=300></canvas>
    <h2>Watermarked...</h2>