Let's say I have the following setup
body {
background: rgba(0,0,0,0.5);
}
#first {
width: 200px;
height: 100px;
background: rgba(255,0,0,0.5);
}
#second {
width: 50px;
height: 50px;
background: rgba(86, 185, 11, .5);
position: absolute;
top: 20px;
left: 20px;
}
How can I get/calculate the color of the #second
div?
I took a screenshot of the divs and checked their RGBs in Photoshop.
Body -> 128,128,128
First red div -> 192,65,65
Second yellowish div -> 140,125,38
I found a way to calculate the first div's rgb by experimenting. Adding the two values together and then applying the alpha.
R: (128 + 255) * 0.5 = 191.5
G: (128 + 0) * 0.5 = 64
B: (128 + 0) * 0.5 = 64
Tried to use the same method on the second div, but it gets trickier now.
R: (((128 + 255) * 0.5) + 86) * 0.5 = 138.5
G: (((128 + 0) * 0.5) + 185) * 0.5 = 124.5
B: (((128 + 0) * 0.5) + 11) * 0.5 = 37.5
I can round the G and B to get the exact result, but R is off by 1.5. And if I increase the number of the color layers, I don't know what kind of results I'll get.
Is there a better way to calculate it?
getImageData
to extract the rgb of the second rectabgle. The returned value was [122, 105, 6, 223]
. Not used to using 8-bit integers for the alpha value, so it's [122, 105, 6, 0.8754]
. Even though I've extracted some rgb value, it's not a solid color and it's definitely not what I measured in Photoshop which is 140,125,38
.
Also when I took a screenshot of the canvas and checked the second rectangle's color, it was 139, 124, 37
, but the color of the #second div is 140,125,38
. They are not exactly the same.
Anyway, I searched for a way to convert the returned value from the getImageData
that is 122, 105, 6, 0.8754
to 140,125,38
. I thought if I compensate for the missing opacity with the following example, I'd get the desired value
122 * (255/223) = 139.5 // 140
105 * (255/223) = 120 // 125
6 * (255/223) = 6.86 // 38
which I did for R, but the same method doesn't work for G, and B. I came to think that canvas won't really help unless there's a way to convert the transparent color to a solid color.
Using Kaiido's approach, I managed to get the end result of the overlaying colors using canvas.
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// default background
context.beginPath();
context.rect(0, 0, canvas.width, canvas.height);
context.fillStyle = "white";
context.fill();
// body
context.beginPath();
context.rect(0, 0, canvas.width, canvas.height);
context.fillStyle = "rgba(0,0,0,.5)";
context.fill();
// first div
context.beginPath();
context.rect(10, 10, 200, 100);
context.fillStyle = "rgba(255,0,0,0.5)";
context.fill();
// second div
context.beginPath();
context.rect(20, 20, 50, 50);
context.fillStyle = "rgba(86, 185, 11, .5)";
context.fill();
var imageData = context.getImageData(25, 25, 1, 1).data;
console.log(imageData); // 139,124,37
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
canvas {
display: block;
}
<canvas id="canvas"></canvas>
Although this gives me what I want, I still would like to this mathematically.