I've been working through the OpenGL guide for libCinder, in particular the shaders section.
Unfortunately, libCinder doesn't use the OpenGL variable names for default inputs to vertex and fragment shaders. E.g., gl_position
is remapped to ciPosition
.
Can anyone provide a list with a mapping from OpenGL to libCinder input variable names?
This is not the cleanest way, but you can see them inside the source code here:
sDefaultAttribNameToSemanticMap["ciPosition"] = geom::Attrib::POSITION;
sDefaultAttribNameToSemanticMap["ciNormal"] = geom::Attrib::NORMAL;
sDefaultAttribNameToSemanticMap["ciTangent"] = geom::Attrib::TANGENT;
sDefaultAttribNameToSemanticMap["ciBitangent"] = geom::Attrib::BITANGENT;
sDefaultAttribNameToSemanticMap["ciTexCoord0"] = geom::Attrib::TEX_COORD_0;
sDefaultAttribNameToSemanticMap["ciTexCoord1"] = geom::Attrib::TEX_COORD_1;
sDefaultAttribNameToSemanticMap["ciTexCoord2"] = geom::Attrib::TEX_COORD_2;
sDefaultAttribNameToSemanticMap["ciTexCoord3"] = geom::Attrib::TEX_COORD_3;
sDefaultAttribNameToSemanticMap["ciColor"] = geom::Attrib::COLOR;
sDefaultAttribNameToSemanticMap["ciBoneIndex"] = geom::Attrib::BONE_INDEX;
sDefaultAttribNameToSemanticMap["ciBoneWeight"] = geom::Attrib::BONE_WEIGHT;
And also:
sDefaultUniformNameToSemanticMap["ciModelMatrix"] = UNIFORM_MODEL_MATRIX;
sDefaultUniformNameToSemanticMap["ciModelMatrixInverse"] = UNIFORM_MODEL_MATRIX_INVERSE;
sDefaultUniformNameToSemanticMap["ciModelMatrixInverseTranspose"] = UNIFORM_MODEL_MATRIX_INVERSE_TRANSPOSE;
sDefaultUniformNameToSemanticMap["ciViewMatrix"] = UNIFORM_VIEW_MATRIX;
sDefaultUniformNameToSemanticMap["ciViewMatrixInverse"] = UNIFORM_VIEW_MATRIX_INVERSE;
sDefaultUniformNameToSemanticMap["ciModelView"] = UNIFORM_MODEL_VIEW;
sDefaultUniformNameToSemanticMap["ciModelViewInverse"] = UNIFORM_MODEL_VIEW_INVERSE;
sDefaultUniformNameToSemanticMap["ciModelViewInverseTranspose"] = UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE;
sDefaultUniformNameToSemanticMap["ciModelViewProjection"] = UNIFORM_MODEL_VIEW_PROJECTION;
sDefaultUniformNameToSemanticMap["ciModelViewProjectionInverse"] = UNIFORM_MODEL_VIEW_PROJECTION_INVERSE;
sDefaultUniformNameToSemanticMap["ciProjectionMatrix"] = UNIFORM_PROJECTION_MATRIX;
sDefaultUniformNameToSemanticMap["ciProjectionMatrixInverse"] = UNIFORM_PROJECTION_MATRIX_INVERSE;
sDefaultUniformNameToSemanticMap["ciViewProjection"] = UNIFORM_VIEW_PROJECTION;
sDefaultUniformNameToSemanticMap["ciNormalMatrix"] = UNIFORM_NORMAL_MATRIX;
sDefaultUniformNameToSemanticMap["ciViewportMatrix"] = UNIFORM_VIEWPORT_MATRIX;
sDefaultUniformNameToSemanticMap["ciWindowSize"] = UNIFORM_WINDOW_SIZE;
sDefaultUniformNameToSemanticMap["ciElapsedSeconds"] = UNIFORM_ELAPSED_SECONDS;