c++temporary-objectsobject-constructionobject-destruction

Object creation and destruction order in C++


I wrote a simple program to learn more about the order of creating and destructing objects in C++ (using Visual Studio 2015). Here it is:

#include <iostream>
#include <string>

using namespace std;

class A
{
public:
    A(string name)
        : name(name)
    {
        cout << "A(" << name << ")::constructor()" << endl;
    }
    ~A()
    {
        cout << "A(" << name << ")::destructor()" << endl;
    }
private:
    string name;
};

class C
{
public:
    C(string name, A a)
        : name(name), a(a)
    {
        cout << "C(" << name << ")::constructor()" << endl;
    }
    ~C()
    {
        cout << "C(" << name << ")::destructor()" << endl;
    }
private:
    string name;
    A a;
};

class B
{
public:
    B(string name)
        : name(name)
    {
        cout << "B(" << name << ")::constructor()" << endl;
    }
    ~B()
    {
        cout << "B(" << name << ")::destructor()" << endl;
    }
private:
    string name;
    A a1{"a1"};
    A a2{"a2"};
    C c1{"c1", a1};
    A a3{"a3"};
};

int main()
{
    B b("b1");
    return 0;
}

The output surprised me a little bit (the a1s):

A(a1)::constructor()
A(a2)::constructor()
C(c1)::constructor()
A(a1)::destructor()
A(a3)::constructor()
B(b1)::constructor()
B(b1)::destructor()
A(a3)::destructor()
C(c1)::destructor()
A(a1)::destructor()
A(a2)::destructor()
A(a1)::destructor()

To learn more about what was going on I added information about the instances of objects:

    A(string name)
        : name(name)
    {
        cout << "A(" << name << ")::constructor(), this = " << this << endl;
    }
    ~A()
    {
        cout << "A(" << name << ")::destructor(), this = " << this << endl;
    }

The result was even more surprising:

A(a1)::constructor(), this = 0039FB28
A(a2)::constructor(), this = 0039FB44
C(c1)::constructor()
A(a1)::destructor(), this = 0039F8A8
A(a3)::constructor(), this = 0039FB98
B(b1)::constructor()
B(b1)::destructor()
A(a3)::destructor(), this = 0039FB98
C(c1)::destructor()
A(a1)::destructor(), this = 0039FB7C
A(a2)::destructor(), this = 0039FB44
A(a1)::destructor(), this = 0039FB28

Namely, why is a1's constructor only called once and destructor 3 times? I'm passing a by value so obviously at least 1 temporary object is created but please explain to me when and how many A instances are created and destroyed?


Solution

  • As already noted in the comments, objects of type A are also constructed via copy-construction when you pass them as arguments by value. In order to see this you can add a copy-constructor on your own:

    A(const A& other)
    : name(other.name)
    {
        cout << "A(" << name << ")::copy-constructor(), this = " << this << endl;
    }
    

    Sample output:

    A(a1)::constructor(), this = 0xbff3512c
    A(a2)::constructor(), this = 0xbff35130
    A(a1)::copy-constructor(), this = 0xbff350e8
    A(a1)::copy-constructor(), this = 0xbff35138
    C(c1)::constructor()
    A(a1)::destructor(), this = 0xbff350e8
    A(a3)::constructor(), this = 0xbff3513c
    B(b1)::constructor()
    B(b1)::destructor()
    A(a3)::destructor(), this = 0xbff3513c
    C(c1)::destructor()
    A(a1)::destructor(), this = 0xbff35138
    A(a2)::destructor(), this = 0xbff35130
    A(a1)::destructor(), this = 0xbff3512c
    

    Try it online

    As you can see, one copy-construction happens when you pass a1 as parameter to the constructor of c1 and a second one happens when this constructor initializes its member a. The temporary copy is destructed immediately afterwards while the member is destructed when c is destructed.

    Edit:
    Here you can read the exact rules when a copy-constructor is created.
    In order to not create a default copy-constructor it is not sufficient to provide any user-defined constructor, it needs to be a copy/move-constructor.

    Edit2:

    Taken from C++14 standard (12.8 Copying and moving class objects):

    7 If the class definition does not explicitly declare a copy constructor, one is declared implicitly. If the class definition declares a move constructor or move assignment operator, the implicitly declared copy constructor is defined as deleted; otherwise, it is defined as defaulted (8.4). The latter case is deprecated if the class has a user-declared copy assignment operator or a user-declared destructor.