I have chart SVG of width around 500 and height around 300. I have scaled it using scale attribute in SVG. Now when I tried drawing it on canvas it draws on some part from top left corner of the SVG. If I open SVG file separately in browser it shows the whole image also the image tag which I have created for canvas also shows whole image.
I have also tried using different source and destination offsets, width and height but it didn't work.
I am clueless now what could be the problem.
Following is ths sample code where I have changed the SVG.
NOTE:- this also crops image but shows full SVG when I provide source and destination offsets, width and height. Unfortunatly it doesn't help me with my SVG.
var data = 'data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" version="1.1"><rect width="1000" height="350" fill="rgb(0, 255, 0)" stroke-width="1" stroke="rgb(0, 0, 0)" /></svg>';
var canvas = $("<canvas width='1024' height='360' style=\"border: 1px solid red;\">");
$(canvas).appendTo('body').css('position', 'absolute').css('top', 0);
var image = new Image;
$(image).appendTo("body")
.width(defaultZoomWidth).height(360)
.css("position", "fixed").css("top", "400px");
image.onload = function() {
setTimeout(function(){
var context = canvas.get(0).getContext("2d");
context.drawImage(image, 0, 0);
}, 1000);
};
image.src = data;
Your issue is that you must set absolute width
and height
attributes on the <svg>
node, not percentages, which will be the default if nothing is set (100%
).
As side notes, the most supported dataURI header syntax is
data:image/svg+xml; charset=utf8,
+ your_svg_markup.
Also, it's always better to encodeURIComponent
your serialized svg markup when setting it as a dataURI.
So here it is :
var svgString = '<svg width="1000" height="1000" xmlns="http://www.w3.org/2000/svg" version="1.1"><rect width="1000" height="350" fill="rgb(0, 255, 0)" stroke-width="1" stroke="rgb(0, 0, 0)" /></svg>';
var data = 'data:image/svg+xml; charset=utf8, '+ encodeURIComponent(svgString);
var canvas = $("<canvas width='1024' height='360' style=\"border: 1px solid red;\">");
$(canvas).appendTo('body').css('position', 'absolute').css('top', 0);
var image = new Image;
image.onload = function() {
var context = canvas.get(0).getContext("2d");
context.drawImage(image, 0, 0);
};
image.src = data;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>