I am working on developing a game. However, I cannot seem to get the context of the canvas as I have before. My HTML file contains the code:
<html>
<head>
<meta charset="utf-8">
<title>Nostalgia</title>
<link rel="stylesheet" href="gameStyles.css"></link>
</head>
<body>
<canavs id="gameCanvas"></canvas>
</body>
<script src="gameScript.js"></script>
</html>
The javascript file is:
context = document.getElementById("gameCanvas").getContext("2d");
const level = [0,0,0,0,0];
var xToDraw = 0;
var yToDraw = 0;
var img0 = new Image();
img0.src = "./images/tiles/grass.png";
var img1 = new Image();
img1.src = "./images/tiles/dirt.png";
var img2 = new Image();
img2.src = "./images/tiles/sand.png";
function drawLevel(){
// solution
level.map((item1) => {
yToDraw-=16
item1.map((item2) => {
if(item2==0){
context.drawImage(img0, xToDraw, yToDraw);
}
xToDraw+=16;
});
});
}
drawLevel();
Note: This is being run using electron, the page is loading to the window.
The error that was being thrown was: TypeError: document.getElementById(...).getContext is not a function
I would appreciate any help in resolving this error.
This is because you have misspelt your canvas tag:
<canavs id="gameCanvas"></canvas>
Should be:
<canvas id="gameCanvas"></canvas>