I've built a simple memory pool in C and I've also implemented the ability to implement memory blocks in this pool.
The memory blocks themselves are quite simple, just a doubly linked list with a free flag and size property.
What I'm trying to do now is create a function that takes a pointer to my memory pool and defragments the memory blocks inside so that allocated (free == 0) blocks are towards the beginning of the pool and deallocated blocks are towards the end of the pool.
For example, if I had the blocks of memory structured like this before I called my defragment function:
Block Size: 25 (41 w/ header), Free: 1
Block Size: 100 (116 w/ header), Free: 0
Block Size: 25 (41 w/ header), Free: 1
Block Size: 100 (116 w/ header), Free: 0
Block Size: 100 (116 w/ header), Free: 0
Block Size: 54 (70 w/ header), Free: 1
Then after calling my function the blocks would be arranged like so:
Block Size: 100 (116 w/ header), Free: 0
Block Size: 100 (116 w/ header), Free: 0
Block Size: 100 (116 w/ header), Free: 0
Block Size: 25 (41 w/ header), Free: 1
Block Size: 25 (41 w/ header), Free: 1
Block Size: 54 (70 w/ header), Free: 1
I've attempted to build the function already however I've ran into a problem with moving the correct blocks around it seems as this is my output after the function is called:
Block Size: 100 (116 w/ header), Free: 0
Block Size: 25 (41 w/ header), Free: 1
Block Size: 100 (116 w/ header), Free: 0
Block Size: 1744830464 (1744830480 w/ header), Free: 21
I'm not certain at all where the function is performing the incorrect operations so hopefully someone can shed some light on this for me.
My defragment function:
void defragment(Pool* pool)
{
if(pool && pool->root)
{
Block* current = pool->root;
while(current)
{
if(!current->free)
{
Block* current_prev = current->prev;
if(current_prev && current_prev->free)
{
Block* prev_prev = current_prev->prev;
int new_block_size = current_prev->size;
Block* moved_current = memmove(current_prev, current, sizeof(Block) + current->size);
if(!moved_current)
{
printf("couldn't move memory\n");
}
else
{
Block* new_block = initBlock((((char*)moved_current) + sizeof(Block) + moved_current->size), new_block_size);
new_block->prev = moved_current;
new_block->next = moved_current->next;
moved_current->prev = prev_prev;
moved_current->next = new_block;
if(prev_prev)
{
prev_prev->next = moved_current;
}
current = moved_current;
continue;
}
}
}
current = current->next;
}
//Join Contiguous Blocks
}
}
The call to the initBlock function just takes a memory address, treats it as a Block structure, then sets the free property to true and the size property to the given size.
I'm using the GCC compiler with the -std=C99 flag.
It looks like you're not updating the prev
field of the next block after swapping a pair of blocks. So when you advance to the next block and check to see if the previous block is free, you'll be accessing garbage. You need something like
if (newblock->next)
new_block->next->prev = new_block;
in the else
part above.
Other concerns