I am trying to add kAudioUnitSubType_LowPassFilter
to an AUGraph
but do not succeed in that.
I implemented the following code:
// create a new AUGraph
[Utilities checkError:NewAUGraph(&self.info->mGraph)
operation: "Couldn't create a new AUGraph"];
AUNode rioNode;
AUNode lpfNode;
// Create filter audio unit
AudioComponentDescription lpfAU_description;
lpfAU_description.componentType = kAudioUnitType_Effect;
lpfAU_description.componentSubType = kAudioUnitSubType_LowPassFilter;
lpfAU_description.componentFlags = 0;
lpfAU_description.componentFlagsMask = 0;
lpfAU_description.componentManufacturer = kAudioUnitManufacturer_Apple;
// Create RemoteIO audio unit
AudioComponentDescription rioAU_description;
rioAU_description.componentType = kAudioUnitType_Output;
rioAU_description.componentSubType = kAudioUnitSubType_RemoteIO;
rioAU_description.componentManufacturer = kAudioUnitManufacturer_Apple;
rioAU_description.componentFlags = 0;
rioAU_description.componentFlagsMask = 0;
[Utilities checkError:AUGraphAddNode(self.info->mGraph, &rioAU_description, &rioNode)
operation: "Couldn't add Graph Node"];
[Utilities checkError:AUGraphAddNode(self.info->mGraph, &lpfAU_description, &lpfNode )
operation: "Couldn't add Graph Node"];
// Open graph
[Utilities checkError:AUGraphOpen(self.info->mGraph)
operation: "Couldn't open graph"];
// Get audio units
[Utilities checkError:AUGraphNodeInfo(self.info->mGraph, lpfNode, NULL, &self.info->lpfUnit)
operation: "Couldn't link node to audio unit"];
[Utilities checkError:AUGraphNodeInfo(self.info->mGraph, rioNode, NULL, &self.info->rioUnit)
operation: "Couldn't link node to audio unit"];
// Make connections
[Utilities checkError:AUGraphConnectNodeInput(self.info->mGraph, rioNode, 1, lpfNode, 1)
operation: "Couldn't connect remoteIO output scope bus 1 to filter input scope bus 1"];// input -> filter
[Utilities checkError: AUGraphConnectNodeInput(self.info->mGraph, lpfNode, 0, rioNode, 0)
operation: "Couldn't connect filter output scope bus 0 to remoteIO input scope bus 0"]; // filter -> output
// Enable IO for input and output (recording and playing)
AudioUnitElement kRemoteIOInputScopeMic = 1;
AudioUnitElement kRemoteIOOutputScopeSpeaker = 0;
UInt32 enableInput = 1;
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kRemoteIOInputScopeMic,
&enableInput,
sizeof(enableInput))
operation: "Couldn't enable RIO input"];
// set up the rio unit for playback
UInt32 enableOutput = 1;
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kRemoteIOOutputScopeSpeaker,
&enableOutput,
sizeof(enableOutput))
operation: "Couldn't enable RIO output"];
// Set property to low-pass filter
AudioUnitSetParameter(self.info->lpfUnit,
kLowPassParam_CutoffFrequency,
kAudioUnitScope_Global,
0,
1000,
0);
// Set callbacks
// Callback for input
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = (__bridge void*) self;
[Utilities checkError: AudioUnitSetProperty(self.info->rioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
1, // Input bus
&callbackStruct,
sizeof(AURenderCallbackStruct))
operation: "AudioUnitSetProperty set RenderCalback"];
// Callback to render data
callbackStruct.inputProc = renderCallback;
callbackStruct.inputProcRefCon = (__bridge void*) self;
[Utilities checkError: AudioUnitSetProperty(self.info->rioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, //kAudioUnitScope_Global, ????
0, // Output bus
&callbackStruct,
sizeof(AURenderCallbackStruct))
operation: "AudioUnitSetProperty set RenderCalback"];
[Utilities checkError: AUGraphInitialize(self.info->mGraph)
operation: "Couldn't initialize graph"];
// Input ASBD
AudioStreamBasicDescription inputasbd;
UInt32 propSize = sizeof(inputasbd);
[Utilities checkError:AudioUnitGetProperty(self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1,
&inputasbd,
&propSize)
operation:"Failed to get stream format of microphone input scope"];
// Output ASBD
AudioStreamBasicDescription outputasbd;
UInt32 typeByteSize = sizeof(float);
outputasbd.mBitsPerChannel = 8 * typeByteSize;
outputasbd.mChannelsPerFrame = 1;
outputasbd.mBytesPerFrame = typeByteSize * outputasbd.mChannelsPerFrame;
outputasbd.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved;
outputasbd.mFormatID = kAudioFormatLinearPCM;
outputasbd.mFramesPerPacket = 1;
outputasbd.mBytesPerPacket = outputasbd.mFramesPerPacket * outputasbd.mBytesPerFrame;
outputasbd.mSampleRate = inputasbd.mSampleRate;
// Set stream format to output scope of input bus
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
1,
&inputasbd,
sizeof (AudioStreamBasicDescription))
operation: "Couldn't set ASBD for RIO on output scope / bus 1"];
// Set format on inputscope of output bus
[Utilities checkError:AudioUnitSetProperty(self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&outputasbd,
sizeof(AudioStreamBasicDescription))
operation: "Couldn't set ASBD for RIO on input scope / bus 0"];
// Start AUGraph
[Utilities checkError:AUGraphStart(self.info->mGraph)
operation: "Couldn't start AUGraph"];
But unfortunately the AU Graph couldn't start with this code (OSStatus -10863).
When I remove the filter by commenting out the AUGraphConnectNodeInput
methods or use the remoteIO AU directly audio is played from the mic to speaker without problems.
Could anybody give me a hint what I do wrong with configuring kAudioUnitSubType_LowPassFilter
?
EDIT 2:
Change your ASBD to stereo. The filter requires it.
I think AUGraphConnectNodeInput(self.info->mGraph, rioNode, 1, lpfNode, 1)
is supposed to be AUGraphConnectNodeInput(self.info->mGraph, rioNode, 1, lpfNode, 0)
. The inDestInputNumber argument is essentially the input bus, and the filters just have one bus, so that argument should be bus 0; If that doesn't fix things, post what's going on in your setStreamFormatWithInputASBD
method (if relevant). Either way, I usually will set all of my output ASBDs explicitly to match the input of the unit it is connected to.
Given a graph like this inUnit->unitA->unitB->outUnit set ASBDs using this pattern:
(pseudo code for audioUnitGetProperty and setproperty for ASBD)
unitB.outputASBD = outUnit.inputASBD;
unitA.outputASBD = unitB.inputASBD;
inUnit.outputASBD = unitA.inputASBD;
Sometimes this isn't necessary, but sometimes it is! Most of the filters take a mandatory stereo float ASBD as input.