I imported a big 3DS file to my Unity scene and I would like to make it transparent.
My object is as big that has been imported as a mesh with 5 different "sub meshes" inside and some of them have materials (already imported).
Can someone shed some light on how can I do it? I'm thinking that maybe I need to do a loop to go through all the sub meshes and check the material there... but honestly... if that is a solution... I do not know how to do it...I'm using C# but this are my first steps on Unity and C#.
The user Mark is right. I need to start with baby steps before understanding the complexity of it. Sometimes I'm running too fast!
Thanks a lot.