This doesn't work offline, it works just fine when internet connection is available :
<!doctype html>
<html>
<head>
<title>d3 SVG barchart</title>
<script src="http://d3js.org/d3.v3.min.js"></script><!--Line A-->
<script src="d3.js"></script>
<script src="d3.min.js"></script>
</head>
<body>
<script>
var dataArray = [20, 40, 50, 60];
var width=500;
var height=500;
var canvas = d3.select("body")
.append("svg")
.attr("width", width)
.attr("height", height);
var widthScale = d3.scale.linear()
.domain([0, 60])
.range([0, width]);
var bars = canvas.selectAll("rect")
.data(dataArray)
.enter()
.append("rect")
.attr("width", function(d){
return widthScale(d);
})
.attr("height", 50)
.attr("y", function(d, i){
return i*100;
});
</script>
</body>
</html>
It seems like the scale operation(s) of d3.js library doesn't work when I'm offline (or when Line A in is put in a comment block), why? Is there any d3.js version that works for offline user?
I enjoy snap.svg practices offline (I don't have private internet connection available), is there any way to do this with d3.js?
Your problem is here
<script src="http://d3js.org/d3.v3.min.js"></script><!--Line A-->
<script src="d3.js"></script>
<script src="d3.min.js"></script>
Download
<script src="http://d3js.org/d3.v3.min.js"></script>
Refer correctly to it locally and remove:
<script src="d3.js"></script>
<script src="d3.min.js"></script>