iossprite-kitsktilemapnode

Use image as tileset in Spritekit


I don't find a way to use this sort of images as tile set for my games. Is there a way to do it, or should I add all object I want one by one ?

I tried to add a new Grid Tile Set then a Single Tile Group, but if I try to use this in a Tile Map Node, it will use all the image as texture for one block.

I don't know if it's possible, but if you can help me, I would be grateful.


Solution

  • Unfortunately you will have to separate the image into smaller images manually..

    The functionality you want just doesn't exist.