gogo-server

Golang dynamically creating member of struct


I know there is struct in Go, but for all I know, you have to define struct

type Circle struct{
    x,y,r float64
}

I am wondering how you can declare a new variable that doesn't exist in the struct

circle := new(Circle)
circle.color = "black"

Solution

  • You will need to use a map (of type map[string]interface{}) to work with dynamic JSON. Here is an example of creating a new map:

    // Initial declaration
    m := map[string]interface{}{
        "key": "value",
    }
    
    // Dynamically add a sub-map
    m["sub"] = map[string]interface{}{
        "deepKey": "deepValue",
    }
    

    Unmarshalling JSON into a map looks like:

    var f interface{}
    err := json.Unmarshal(b, &f)
    

    The code above would leave you with a map in f, with a structure resembling:

    f = map[string]interface{}{
        "Name": "Wednesday",
        "Age":  6,
        "Parents": []interface{}{
            "Gomez",
            "Morticia",
        },
    }
    

    You will need to use a type assertion to access it, otherwise Go won't know it's a map:

    m := f.(map[string]interface{})
    

    You will also need to use assertions or type switches on each item you pull out of the map. Dealing with unstructured JSON is a hassle.

    More information: