I'm trying to make a shuffling array function in GML. Here's what I tried, with argument0
being the array to shuffle and argument1
being the size of this array:
///Shuffling array function
//argument0: the array to shuffle
//argument1: the size of the array
var i;
var j;
show_debug_message("----------");
show_debug_message("Original array: ");
show_debug_message(argument0);
show_debug_message("Size: ");
show_debug_message(argument1);
for (i = 0; i < argument1; i++)
{
j = irandom_range(i, argument1 - 1);
if (i != j)
{
k = argument0[i];
argument0[i] = argument0[j];
argument0[j] = k;
}
}
show_debug_message("Result array: ");
show_debug_message(argument0);
show_debug_message("----------");
return argument0;
When I execute this function, I alway got the same result:
----------
Original array:
{ { 1,2,3,4,5 }, }
Size:
5
Result array:
{ { 5,3,1,4,2 }, }
----------
Have you used the function randomize()
anywhere in your game? Randomize will set the seed to a random value each time your game is run — without it, random functions will always return the same result because they're always working with the same seed value.
NOTE: [Random functions] will return the same value every time the game is run afresh due to the fact that GameMaker: Studio generates the same initial random seed every time to make debugging code a far easier task. To avoid this behaviour use randomize at the start of your game.
Documentation on randomize()
: https://docs.yoyogames.com/source/dadiospice/002_reference/maths/real%20valued%20functions/randomize.html