macoscocoaswift4nstreecontroller

Swift 4 NSTreeController @objc dynamic var nodes = [Node]() crashes app on start


After Swift 4 migration, my NSTreeController project now crashes on start. I boiled it down to the casting of @objc to my dynamic array. Does anyone have any idea why it keeps causing the crash?

@objc dynamic var nodes =[Node]() // The @objc is causing the crash

Solution

  • I figured out the problem. It was when I did the Swift migration to 4 and selected the first option (recommended) which did not attach @objc property to variables that needed it. Mainly my entire Node class needed @objc property on the variables, which the second option 'Match Swift 3 Behavior', did do and my desktop application ran without any crashes.

    An example of the proper conversion from Swift 3 to 4 below for your Node class:

    class Node: NSObject, TreeNode {
        @objc var name1: String
        @objc var name2: String
        @objc var name3: String?
    
        @objc var children: [Node] = []
    
        @objc init(name1: String, name2: String, name3: String) {
            self.name1 = name1
            self.name2 = name2
            self.name3 = name3
        }
    
        @objc func addChild(node: Node) {
           // add child function
        }
    
        @objc func findChild(node: Node) -> Node? {
           // find child function
        }
    }
    

    So for anyone running into this issue, when you convert to Swift 4, try using the 'Match Swift 3 Behavior' option.