I'm in the process of moving all my projects to individual modules in IntelliJ rather than having one module in the entire git repo, and my IntelliJ builds stopped working. I notice it uses lime builds even though my module is set to openfl (and always has as far as I know)
openfl test flash -debug
lime build GassyRickAstley.xml flash -debug -verbose
this does not. Full gist of both -v
Lime Command-Line Tools (2.9.1) Initializing project... Using project file: GassyRickAstley.xml Warning: Could not read HXCPP config: /Users/booboo/.hxcpp_config.xml Using target platform: FLASH Running command: UPDATE - Embedding asset: removed for brevity - Copying template file: removed for brevity Running command: BUILD - Running command: haxe -main ApplicationMain -cp /usr/local/lib/haxe/lib/flixel/git -D flixel=4.3.0 -cp /usr/local/lib/haxe/lib/openfl/3,6,1 -D openfl=3.6.1 -cp /usr/local/lib/haxe/lib/lime/2,9,1 -D lime=2.9.1 -cp /usr/local/lib/haxe/lib/actuate/1,8,7 -D actuate=1.8.7 -cp /usr/local/lib/haxe/lib/ash/1,5,4/src -D ash=1.5.4 -cp source -cp lib -cp /usr/local/lib/haxe/lib/openfl/3,6,1/extern -cp ../Krakel/source -cp ../../lib/HxAssert/src -D native-trace -D HXCPP_QUIET -D openfl-next -D tools=2.9.1 -D flash-use-stage -D no-compilation -D openfl-flash -D verbose=1 -D web --macro flixel.system.macros.FlxDefines.run() -swf-lib export/flash/obj/assets.swf -swf-version 11.8 -swf export/flash/bin/GassyRickAstley.swf -cp export/flash/haxe -debug georges-mbp:Gassy Rick Astley booboo$
It doesn't seem like anything went wrong, but I'm pretty shit with analyzing terminal output.
For now I can just build manually, but not having breakpoints is gonna get pretty lame, pretty fast. Any help is appreciated.
Bonus question. When I run/test the project in open fl and close the game's window the active terminal process never ends. I have to close the terminal, reopen and cd my directory again. is there a way around this?
It looks like it may have worked.
openfl test flash is similar to running
openfl build flash && openfl run flash, which in turn should behave practically the same as
lime build flash && lime run flash.
I think your
lime build flash command is working properly, but is exiting because the application has finished building. If you use
lime test flash instead, it might build-and-run for you, as the other command does?