I can't figure out what these two errors are. LNK2005 "public: bool __thiscall Bird::move(void)" (?move@Bird@@QAE_NXZ) already defined in Bird.obj SFML-Game E:\Visual Studio Projects\SFML-Game\SFML-Game\main.obj
LNK1169 one or more multiply defined symbols found SFML-Game E:\Visual Studio Projects\SFML-Game\Debug\SFML-Game.exe
-------Bird.h------
#pragma once
#include <iostream>
#include <SFML/Window/Keyboard.hpp>
class Bird
{
public:
bool move();
private:
int gravity;
int velocity;
};
------Bird.cpp------
#pragma once
#include "Bird.h"
bool Bird::move() {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
//TODO: Set Gravity to -1
std::cout << "..";
}
return true;
}
-----main.cpp-----
#include <SFML/Graphics.hpp>
#include <SFML/Window/Keyboard.hpp>
#include "Bird.cpp"
#include <random>
#include <iostream>
int main()
{
//Set the window to 800 by 600 pixels
sf::RenderWindow window(sf::VideoMode(600, 800), "Flappy Dot");
//Make a circle that is Blue
sf::CircleShape shape(20.f);
shape.setFillColor(sf::Color(255,255,255,100));
//While the window is open the constantly do these tasks
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color(255,255,255,100));
window.draw(shape);
window.display();
}
return 0;
}
This line:
#include "Bird.cpp"
effectively copy-pastes the entire Bird.cpp
into main.cpp
. Assuming Bird.cpp
is also part of your VS project, it means its contents will get compiled and linked in twice: once as the file itself, and once the copy included in main.cpp
. This will of course lead to multiple-definition errors like the one you're seeing.
There's hardly ever need to #include
one .cpp
file inside anohter, and it should most definitely not be done when both files are compiled normally and linked together. Simply replace that line in main.cpp
with:
#include "Bird.h"